First look at Wasteland 2 gameplay footage hits Kickstarter

First look at Wasteland 2 gameplay footage hits Kickstarter

February 9th 2013 By contact email , twitter

 

With almost $3 million dollars in funding, out of a $900,000 original goal, Wasteland 2 is well on its way to being finally developed and released to the gaming community. Now the developers are ready to show off a bit of the actual game. 

 

The update comes via the original Kickstarter campaign page, where the developers uploaded the following gameplay video. This is the first real look at the game in action, the developers also released a couple of concept-art images for backers to enjoy. The team behind the game chose to show a demo video from “an actually playable area” as opposed to a more cinematic trailer. The video features the Development Director, Chris Keenan, playing an early version of the game.

 



 

The Kickstarter post also states that the only element that is not running in code is “the sound effects, as it was faster to do in post, but as you will hear, there is nothing being done audio wise that isn’t easily replicated in engine”. The developers also thanked the community that has been providing feedback and suggestions for the upcoming game, which the teams hope to incorporate into the final version.

 

Within the post is this message to the backers of the game:

You wanted a party and turn based RPG with tactical combat, and we are delivering that. The demo helps to show off action points, use of cover, enemy view cones, distance/height/enemy size/enemy speed affecting the chance to hit, ammo configurations, attributes changing the characters strengths and role, simultaneous party firing and more. And we are not done adding elements to make sure you are fully engaged in an interesting combat system. There is still plenty of time for you to comment on the combat system and to help us hone it in. Our goal is to build a very deep combat system, with the potential to dive in and fine-tune your damage-output and tactics, while not absolutely requiring that level of micro-management from all players.

More information on the game and its updates can be read on the official Kickstarter campaign page below.

 

source: kickstarter





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